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Experiences at Beholder Software
Answers about Beholder Software experiences
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What's the best team you worked with at Beholder Software?Since I am a brand new indie gaming company, I can only say the people that I am currently working with.
Posted @ 04:28AM, May 26, 2007
by Justin McLaine | Permalink |
How did you find your job at Beholder Software?It's my business so I founded it.
Posted @ 04:27AM, May 26, 2007
by Justin McLaine | Permalink |
What advice would you give to a new employee at Beholder Software?Just do your job. That's all I could ask.
Posted @ 04:27AM, May 26, 2007
by Justin McLaine | Permalink |
What did you learn along the way at Beholder Software?Since I knew just about everything there is about programming games when I first started the business, I guess you could say that I learned lots about my competition.
Posted @ 04:26AM, May 26, 2007
by Justin McLaine | Permalink |
What are the three best things about working at Beholder Software?1) Relaxed schedule
Posted @ 04:25AM, May 26, 2007
by Justin McLaine | Permalink |
What's the toughest problem you've had to solve at Beholder Software?The toughest problem was probably getting a dynamic 2D shadow algorithm set in place. I've never had to sit down and design something so complex that I actually couldn't program it for a week.
Posted @ 04:23AM, May 26, 2007
by Justin McLaine | Permalink |
What are the most challenging aspects of your job at Beholder Software?The programming aspect of the business is a great challenge. To conquer the indie competition with great code is the ultimate goal.
Posted @ 04:22AM, May 26, 2007
by Justin McLaine | Permalink |
What's the secret to getting hired at Beholder Software?Since I own the business I can answer that in full detail. First off you must have the needed talent. I'm always up for great programmers which will most definitely have to show code snippets. I'm not impartial to non-degree applicants. I have no degree, so why would I require someone to have ...
Posted @ 04:20AM, May 26, 2007
by Justin McLaine | Permalink |
How would you describe what you did at Beholder Software?I programmed a fully functional 2D engine using MSVC++ 6.0 and the DX9 SDK. I have a full design for a fully equipped 3D engine including some 3D aspects for the 2D game currently under production. I fully designed the game under production, hired contracted workers, and have researched an ...
Posted @ 02:47AM, May 20, 2007
by Justin McLaine | Permalink |
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Answer questions about your time with Beholder Software
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