Assoc. Production Supervisor
tags:
programmers
• management
• 3d
• cg staffing
• games design
How would you describe your time at Sony Computer Entertainment...?
Enlisted and integrated talent for SCEA
* Recruited professionals with complex skills from technical directors to computer generated artistry
* Engineered a detailed database for tracking communication and talent details interdepartmentally
* Researched cutting edge talent skill sets and maintained a database of talent with detailed tracked data
* Pre-screened potential candidates
* Estimated phases of production to properly secure staff
* Acted as liaison to contractors and SCEA staff enforcing Workforcelogic??? and SCEA policies
* Upheld proper approval and protocol standards
* Negotiated, created and maintained talent contracts with Workforcelogic??? web tool
* Integrated new contractors with Cinematics department teams and processes
* Streamlined time card and hourly wage tracking for proper reporting
* Created and Tracked weekly and monthly financial cost reports
* Trained colleagues on Sarbanes Oxley Compliance Process and associated protocols
* Preserved an 'open-door policy' and strong trusting relationships with contractors and staff
Line Producer
* Managed operations for the cinematics of next generation of video games for Sony Playstation?? 3 title
* Tracked and oversaw technical plans ensuring compatibility with Playstation?? 3 game engine
* Led all teams to maintain deadlines and timely delivery of client requests
* Forecasted and tracked budgets
* Created systems to properly allocate files while employing clients' artistic vision
* Guided team toward successful delivery of game cinematics
* Designed production calendar and communication tools for team cohesiveness
* Selected talent for motion capture sessions
* Expedited talent process for efficient payment of cast and crew...