Responsibilities: 1. Understands mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building detailed characters off of conceptual drawings 2. Experienced with Zbrush and/or Mudbox
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PC is involved in the production of multiple projects and/or a franchise, and supports the Producer in managing and implementing those projects. Responsibilities: Works in all aspects of the production of a game. Depending on experience and skill lev
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Responsibilities include working with Central Design and Technologies to establish the feasibility of critical studies, choosing the right tools and techniques to mine the data in a timely way, iterating on data visualization, and actively steering t
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and maintaining Activision's building access system;... Will involve interaction with all levels of Activision personnel on a variety of issues ranging from low..
and tools, which are being used to power hit titles in development at Activision and other studios worldwide. Vicarious Visions are a team of talented..
and maintaining Activision's building access system;... Will involve interaction with all levels of Activision personnel on a variety of issues ranging from low..
us! Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard's..
The Associate Brand Manager is responsible for the development, management and execution of the product marketing plans/strategies for the assigned products and..
Neversoft Entertainment is currently seeking an experienced Technical Artist. This person will join our current tech art team in creating solutions for visual..
previous work... About High Moon Studios:
High Moon Studios, part of Activision Blizzard, is developing a high-profile, action-packed AAA title for Xbox..