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What was your most memorable summer job?

Animation Intern at Ocean Park Pictures

Posted @ 08:59PM, August 17, 2009 by Shane Kemp | Permalink
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Work history

Lightstorm Entertainment September 2008 to June 2009
Visual Effects Artist and Animator

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How would you describe your time at Lightstorm Entertainment?

I worked as a visual effects Artist and Animator on James Cameron's Avatar. I was also put in charge of a sequence of shots in the movie.
Disney Interactive Studios December 2006 to February 2007
Quality Insurace Tester

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How would you describe your time at Disney Interactive Studios?

At Disney Interactive, I was in charge of writing all of the new bugs for the Game Cube. I was also responsible for the complete play though of the game for each new build. I worked with a team of other QA members to complete the game before the deadline. I also checked for old and new bug fixes on each build.... read more
Hydrogen Whiskey Studios May 2006 to July 2008
Lead Animator/ Technical Animator

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How would you describe your time at Hydrogen Whiskey Studios?

At Hydrogen whiskey, I worked on Smackdown vs. Raw 2007 as prop animator and technical artist. I also was taught how to set up Excel sheets to transfer the game information into the game engine. On Smackdown vs. Raw 2008 I took a much bigger role in the game process. I was made Lead Animator and Lead Technical artist as well as put in charge of a team of animators. I taught my team how to use the game engine, as well as how to setup and problem solve the Excels. We completed our part of the game ahead of schedule. I have also worked as a Mo-cap animator on both Ghostbusters The Game as well as The Wheelman.... read more
Ocean Park Pictures April 2005 to August 2005
3D Artist/Video Editor/Intern

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How would you describe your time at Ocean Park Pictures?

At my internship at Ocean Park I worked with Maya to create a Mansion and interior rooms for a feature length movie. I also created textures for the models using Photoshop and Maya's Hypershade. At Ocean Park I also did compositing of the movie characters within the 3d environments using Shake.

Education

full sail real world education October 2002 to June 2004
Associate of Science Degree in Computer Animation

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How would you describe your time at full sail real world education?

I worked hard at school as an animator and modeler. I was in the top 5 of my class. I went into labs as much as I could to get the most out of my school experience.

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